The New Electronic Wonderland: Atari VCS/2600

Although the Fairchild "Channel F" had pioneered the idea of a video-game console which used generic microprocessors and plug-in cartridges - as opposed to the older systems which had hardwired discrete circuitry - it was the Atari VCS - later known as the 2600, or Woody - that truly popularised the concept, becoming the granddaddy of modern video games. 

It ran a cut-down version of the MOS/Commodore 6502 processor - the 6507 - and had a single video chip called the TIA, which was designed by Jay Miner. 

Miner went on to become "father of the Amiga", providing another Commodore connection: years later, Commodore would buy the the Amiga, including Jay Miner, and the founder of Commodore - Jack Tramiel - would buy Atari and launch the Atari ST, a direct competitor of the Amiga.

The Atari 2600 "Woody" went on to sell over 30 million units by 2004[source: http://en.wikipedia.org/wiki/Atari_2600].

Atari's co-founder, Nolan Bushnell, studied engineering, economics, philosphy, maths and business at college and university. Having become interested in computers in the 1960s, he got a regular job at Ampex, eventually working on video imagery products.

In 1971 he raised $500 and started a spare-time company called Syzygy, along with his colleague and friend from Ampex Ted Dabney, who went on to develop the video game Computer Space. Bushnell managed to pursuade his employer to take it on, but it flopped.

[extra: NolanBushnell_percw_mar86.webp|Nolan Bushnell, in 1986. From PCW, March 86]After that, Syzygy - now renamed as Atari when it was incorporated in 1972 - hired another Ampex employee Al Alcorn in order to develop a video tennis game. 

After failing to find any other companies interested in taking the game on, he christened it Pong and launched it himself. It became a huge success.

By the mid 1970s, Atari controlled only 10% of the video game market it had helped to create and the company desperately needed more cash in order to fund development of its next machine - the Atari 2600. 

Bushnell tried Disney and MCA with no luck, but found a buyer in Warner Communications, selling Atari to it in 1976 for a rumoured $28-$32 million dollars, although POCW reported a mere $15 million. 

Almost half of this went straight to Bushnell, as Dabney had left the business in 1973 after becoming sidelined in the running of the company[source: Master Profiles, PCW, October 1983, p. 208-211].

Bushnell remained with the company until 1978 when he either quit or was fired, depending upon who's telling the story[source: https://en.wikipedia.org/wiki/Atari]. The partnership had not been a happy one, with Bushnell calling Warner "stuffy", and Warner thinking of Bushnell as "irresponsible"[source: Master Profiles: Who Wants to be a Millionaire?, PCW, October 1983, p. 208-211].

Atari went on to become phenomenally successful until it largely caused its own downfall in the 1983 video games crash - the market was saturated and becoming increasingly full of inferior games, and home computers were dominating. Sales dropped by over 90% between 1983 and 1985.

Atari was later sold to Jack Tramiel, formerly of Commodore, after having lost its owner some $540 million in 1983 alone.

Bushnell, meanwhile, went off to do other things, one of which was the company Androbot, which was founded in 1982. 

By 1984 it was selling robots called FRED (Friendly Robot Educational Device), Bob XR[source: "This is the age of the robot", POCW, 22nd December 1983, p. 1] and Topo, the latter available for about $1,500 or £1,500 in the UK - as usual with no allowance for exchange rates or anything. That's about [[1500|1984]] in [[now]] money.

The original Topo Mk. 1, which was first displayed at the 1983 Winter CES in Las Vegas, was controlled by an Apple II over a 27MHz (similar to CB) radio link, with software written in BASIC. By the release of the Mk. 2 version in 1984, it had a speech synthesizer on board and was using an infra-red link with software written in Forth.

For its UK release, Androbot chose Sinclair Spectrum distributor Prism to handle the machine and port the operating software on to a UK-market-suitable machine - the BBC Micro, with plans already in place for a Commodore 64 port.  Prism's development manager Graham Daubney said of the task that:

~"The first thing I did was start work on a high-level robotics language for the BBC Micro, working as an extension to BBC Basic. So far we have finished the communications software, enabling the BBC computer and Topo to understand each other, but we are still having to call some machine-code routines from Basic. The whole lot should be finished in a few weeks". 


Most of the space inside Topo was taken up with a cage for processor boards, of which two were supplied as standard - one handling communications and the other handling movement.  The speech synthesizer was built in to Topo's head, along with the robot's other general firmware. 

[picture: androidbots_percw_mar84.webp|Androbot's Topo and FRED robots, displaying Prism badges. From PCW, March 1984]

Both Prism and Androbot were also said to be working on some peripheral units for Topo, including the possibility of bump detectors, bar-code readers, ultrasonic detectors, an arm, a vacuum cleaner and even a lawnmower as well as, perhaps, a personality of sorts[source: "All the world's a stage", POCW, 16th February 1984, p. 13].

Dabbling with non-core technologies like robots contributed to the downfall of Prism[source: "Prism spots ray of hope on the horizon", PCN, March 16 1985, p. 1].

Bushnell was also a founder member of the International Personal Robotics Association, which held its inaugral meeting in Paris in March 1984.  A spokesman for IPRA said of its objectives that:

~"The delegates are concerned that the robotics industry should achieve a certain amount of standardisation, both in the sense of establishing a commercial standard in robot manufacture and also in the realm of safety". 

The group, which wanted to promote robots as "something real, rather than a sci-fi gimmick"[source: "Robot association gets under way", POCW, 12th April 1984, p. 5], collapsed in the spring of 1985.

Meanwhile, Androbot had something of a wobble during the summer of 1984 as it was forced to scale back production of Topo and put off the launch of Fred and Bob - its two other robots - on account of "financial difficulties". Prism's director of developments, and former head of software at Atari, Graham Daubney reported that:

~"The company had been looking for more venture capital to finance production of the new robot, Fred. Now Sysorex International, who already had an investment in Androbot, has made a further investment of $2 million and has taken a major shareholding in the company". 

Apparently Androbot had already decided to reduce its shipments of Topo, however Prism was said to have "considerable stock" and was planning to continue both selling and renting Topo. 

However Fred, a $200 table-top robot a bit like a turtle and nicknamed the "drawdroid", was no longer expected to appear in the UK, although the company was still aiming at 10,000-15,000 units in the US. 

Despite that, Prism was actually looking at building the Androbot range of robots locally, however as Daubney reported:

~"Any decision depends on the technology first being available in the US. When Fred has actually been produced, we can start to look at the feasbility of manufacturing here"[source: "Topo slows down", POCW, 28th June 1984, p. 5].

Androbot was ultimately a failure - or a débâcle is PCW tacfully put it - with Bushnell saying in an interview with PCW in March 1986 that:

~"The robot business for me has been a real disappointment; I don't like to lose at anything. Up until now, robots have used up a tremendous amount of my capital and returned nothing. All of us who got started in this business confidently expected to build a machine which behaved as a robot. We thought that it would be easy and we were wrong. It's hard."

However, he returned with a new company - Axiom - which released the Petster - a "new type of micro-driven robot" - in August 1985. 

The bizarre device was a robot cat, complete with miaowing, purring and a covering of fur. Bushnell said of the choice to do a cat instead of something anthropomorphic like C-3PO was that it removed a whole layer of expectations, saying:

~"Well, no-one has ever asked 'can your cat clean the windows?' I feel that alone is major progress. Not a single dog or cat has an opposable thumb, so the whole problem of picking things up and putting them away doesn't exist. Also cats and dogs are incapable of speech, so there are no problems with speech synthesis. A miaow is a miaow all over the world, so linguistic problems do not exist![source: "Nolan's Pets", PCW, March 1986, p. 132]"

[extra: Petster2_percw_mar86.webp|A furry cat model of Bushnell's Petster. From PCW, March 1986|300|left]The robot cat could also be programmed to respond to claps and could move around, avoiding obstacles. It would even go in to one of several "moods" at random, if left for long enough, and it would switch off at night and wake up again when it got light. 

There were attempts to position the Petster as something more serious, with the company suggesting that additional sensors and software could make the robot react to "burglars or fire in the house and raise the alarm if necessary". 

At least the techo-cat was a bit more affordable than the earlier Topo, coming in at only $100 for the deluxe model[source: "Atari founder bytes cat", POCW, 2nd May 1985, p. 5].

Back in 1983, the Bushnell fired-or-quit question came to a head when Atari resolved its long-running dispute with its founder, having suspended its legal action to prevent Bushnell from competing with Atari in the games market and deciding instead to re-employ him. 

The agreement meant that Atari gained the rights to any new coin-operated games that Bushnell's latest new company - Sente - produced. 

It was part of an overall Atari campaign to claw back its lost games market share, especially since parent company Warner and its Consumer Electronics Division had seen its income fall to less than 1% of the previous year's total[source: "Atari takes on founder", POCW, 16th June 1983, p. 5].

